作者:广东在线游戏网日期:
返回目录:游戏策略
在网里找个人的网盘下,有个很全面的。我在那下了好几个版本的,都可以玩。
e69da5e6ba90e799bee5baa6e997aee7ad94339你没具体说是1还是2的,所以我先给你一代的介绍
Jagged Alliance
Developer(s) Madlab Software
Publisher(s) Sir-tech Software, Inc.
Designer(s) Ian Currie, Shaun Lyng, Linda Currie
Series Jagged Alliance
Version 1.13
Platform(s) MS-DOS, Nintendo DS
Release date(s) DOS
2 June 1994
Nintendo DS
NA 5 May 2009
EU 26 June 2009
Genre(s) Tactical role-playing game, Turn-based tactics, RPG
Mode(s) Single player
Media CD-ROM, download, Nintendo DS Game Card
System requirements Minimum: 486/33 Mhz Processor, PC/MS-DOS 5.0 or better, 4MB RAM, 15Mt free space, 256-color VGA graphics, mouse, CD-ROM drive[3]
Recommended: 486/33 Mhz Processor, PC/MS-DOS 5.0 or better, 8MB RAM, 38Mt free space, 256-color VGA graphics, mouse, CD-ROM drive, Ad-Lib, Sound Blaster Pro/16/AWE-32, Pro Audio Spectrum, Gravis UltraSound, Ronald MT-32/LAPC-1 or MPU401 General MIDI soundcard[3]
Input methods Keyboard, Mouse
Jagged Alliance is a tactical role-playing game released in 1994 for MS-DOS and in 2009 for the Nintendo DS. It is the first game in the Jagged Alliance series, and was followed by Jagged Alliance: Deadly Games (1995) and Jagged Alliance 2 (1999).
Jagged Alliance takes place on the fictional south Atlantic island of Metavira, a former nuclear testing site. The nuclear tests altered some trees on the island, and several years later it was discovered by a scientist, Brenda Richards, that those trees, known as Fallow trees, produce unique sap that prove to be a medical marvel. However, Brenda also discovered that the trees could not reproduce. Her assistant, Lucas Santino, realized how profitable this sap would be and managed to convince Jack Richards, the leader of the scientific mission, that it would be beneficial to have two independent science teams, and consequently established a new base on the other side of the island. He immediately began to recruit new people and gradually took over the island by force.
When the game begins, the player is contacted by Jack Richards and is invited to the island. There, Brenda and her father request that the player hires mercenaries through the Association of International Mercenaries (abbreviated in-game as 'A.I.M.' to reclaim the island from Santino’s forces sector by sector 。
二代的介绍,这个多介绍些
Jagged Alliance 2
Developer(s) Sir-Tech Canada
Publisher(s) TalonSoft (Windows)
Titan Computer (Linux)
Engine Fallout engine
Platform(s) AmigaOS, Linux, Windows
Release date(s) NA June 30, 1999
EU July 29, 2002
Genre(s) Tactical role-playing game, Turn-based tactics
Mode(s) Single player
Rating(s) ESRB: Teen
System requirements Pentium 133 or better, 32 MB of RAM, 16-bit capable video card, 2x CD-ROM
Jagged Alliance 2 is a tactical role-playing game for PC, released in 1999 for Windows, and later ported to Linux by Tribsoft. It is the third game in the Jagged Alliance series, and was followed by two expansions: Unfinished Business (2000) and Wildfire (2004). Jagged Alliance 2 and the Unfinished Business expansion were combined in the Jagged Alliance 2 Gold Pack, released on August 6, 2002.[1] In July 2006, the Jagged Alliance 2: Gold pack was released on Steam。
Jagged Alliance 2 takes place in the fictional nation of Arulco, ruled until the late 1980s by a unique democratic monarchy – a monarch led the nation, but elections were held every ten years to assert their legitimacy. In 1988, election candidate Enrico Chivaldori took a wife, Deidranna Reitman of Romania, in order to boost his popularity and consequently was victorious.However, Deidranna proved to be far more than a simple pawn; showing an unquenchable thirst for power, she soon framed Chivaldori for the murder of his father.Enrico managed to escape, faking his own death.Removing all other obstacles from her way, she soon consolidated her power and converted Arulco into an authoritarian state.
When the game begins, Chivaldori has hired the player to remove Deidranna by whatever means necessary. He puts the player and his team of mercenaries in contact with a rebel movement in the northern town of Omerta.Omerta suffered a massive raid shortly before the events of the game, leaving the town damaged and nearly deserted.The rebel leader Miguel Cordona, former election candidate and opponent of Enrico,guides the player to the city of Drassen.
The game also features a sci-fi mode that introduces an enemy not present in realistic mode – the "Crepitus", a species of giant insect living underground and occasionally emerging to the surface.
The game puts the player in control of several mercenaries, that must explore and reclaim towns and territories from enemy forces. As the game advances, the player can hire new mercenaries and acquires better weapons and armour to combat the opponents. The game utilizes a map screen to show the map of Arulco and issue high-level orders to the troops; and a tactical screen, where the player takes control of individual mercenaries during real-time interactions or during a turn-based combat.
Map screen
The map screen displays the map of Arulco in a square grid (called sectors), its terrain and cities, and the forces deployed by the enemy and the player. This is the strategic side of the game, as the player directs his forces, and controls the progress of time, which may be sped up or paused.
From here, the player can also access the game's laptop function, allowing the player to receive emails from characters in the game, buy weapons and equipment, and hire and fire mercenaries.
This screen is also used to give mercenaries tasks. Mercs with a medical kit and medical skill can be set to tend to wounded mercs; this significantly quickens their recovery. Mercs with a tool box and mechanical skill can be set to repair damaged weapons, tools and armour. Mercs can "practice" a skill by themselves or work as a "trainer" and "student". Training a student increases his or her chosen skill. A trainer may also train local citizens to become militia to defend sectors while the mercs are away.
Mercs can be ordered to travel on foot between the sectors.[22] If the player acquires a ground or aerial vehicle in-game, he may load his troops into it to travel between sectors much faster.
Tactical screen
Screenshot of Jagged Alliance 2: Gold showing a battle in progress on the tactical screen.The tactical screen shows a sector from an isometric viewpoint. Here the player can view the terrain, explore buildings and find items. Although the game does not feature a visual fog of war, the NPC characters can only be seen if a player-controlled or allied character sees them. The game time advances in real-time on the tactical screen unless a battle is initiated, then the game switches to a turn-based combat mode.
The player can control an individual merc or group of mercs, issuing move, communication and various interaction commands. Mercs can run, walk, swim, crouch or crawl. Mercs may also climb onto the roofs of flat-roofed buildings.
Battle
Battles occur whenever the player's and enemy forces occupy the same sector. This can happen if enemy or player forces arrive at a hostile sector or the player's actions cause a previously friendly or neutral force to become hostile. The game proceeds in real-time until a member of one force spots an enemy. The game then switches to turn-based play. The battles are played on the tactical screen.
Each force takes alternating turns to move, attack, and perform various other actions. Each character has a limited amount of action points, which are spent to perform actions. The action points are renewed at the beginning of each round, depending on the physical state of the merc. Some unspent action points will also be carried over to the next round. If a combatant has some action points left over during the enemy's turn and spots an enemy, they stand a chance of interrupting the enemy turn and performing actions.
The game may be played using stealth elements. Mercs may move either in normal or stealth mode. In stealth mode, the merc attempts to move without making any noise. Moving stealthily costs more action points, but may successfully hide their position from enemies. The game also features weapons that do not cause loud noise and camouflage kits, which when used may disguise the merc in his environment. Merc attributes and some special skills affect how stealthy they are.
Mercs can attack enemies in many different ways- firearms such as handguns, machine guns, rifles, close combat and thrown weapons like knives and hand grenades, heavy weapons such as mortars, rocket-propelled grenades and light anti-tank weapons and explosives like mines, and bombs. When a merc attacks, he or she has a certain chance to hit the target based on the appropriate skill. Walls, doors, and many objects can be destroyed using explosives or heavy weapons.
Some battles may be automatically resolved if the player chooses to do so.
Characters
The characters in Jagged Alliance 2 are mercenaries, enemies, allies and the townsfolk; many of the NPC characters may be interacted with
The game is played almost entirely through the mercenaries chosen. Mercenaries can be hired from private military company websites, or recruited from the local citizenry. The player may also create one personalized, unique mercenary.
Characters are defined by their skills expressed in character points. Every character has an experience level, five attributes (agility, dexterity, strength, leadership, wisdom) and four skills (marksmanship, explosives, mechanical, medical). A character's level is increased by actively participating in the game. Skills are increased by performing actions based on these skills or by training. Attribute points may be lost if a character is critically wounded. Apart from this, a mercenary can also have two (or one highly trained) special skills enhancing a certain aspect of his or her performance such as night operations, or lockpicking.
Each character has a certain amount of health points, which are reduced when he or she takes damage. Lost health points can be restored by using first aid kits;however the character will quickly lose the "restored" points if wounded again. If a character's wounds are untreated, he will bleed and lose more health. When a mercenary runs very low on health, the character falls to the ground slowly dying, unable to do anything until medically treated. If a character dies, he cannot be resurrected.
Characters have an energy level, restored by sleep and rest. Moving, using stealth and getting hit saps energy. Tired mercs who have not rested for a long time become exhausted faster. Exhausted characters will fall to the ground until they regain some energy.
Mercenaries also have a morale level, mainly increased by victories and successful kills and decreased by the opposite. Happy mercs perform better, while unhappy mercs will complain and may leave the player's forces altogether.
Players must also pay attention to the personality conflicts between mercenaries. Mercs who like each other and work together will have a higher morale than others. Mercenaries who dislike each other will complain often and eventually one of the two mercenaries will quit. Mercenaries may also refuse to be hired if the player has already hired someone they dislike.
Items
The game features a large array of various items. These include weapons, armour, tools and miscellaneous items.
Items can be traded between mercs, picked up and dropped. If a merc dies, he drops all his items. Enemies will sometimes drop items upon dying. Mercs can be hired with their own combat equipment. As the game progresses, the online shop offers a larger and better variety of weapons, armour and tools for sale.
Mercenaries can equip and carry various items in their inventory. The mercs can wear armour on their head, chest and legs. Items affecting vision, such as night vision goggles. Certain skills and interactions require a certain tool or object to be held in the hand
Weapons
Almost all weapons in the game exist in real life. Each weapon has a brief description. The descriptions are informal and often humorous. Each weapon's main strengths and weaknesses are pointed out. Both expansions feature additional weapons not seen in the original game.
The mercs can hold one large weapon or dual wield two small weapons. Weapons may be improved via special attachments, for instance a silencer or bipod may be attached to compatible weapons.
Economy
The player needs money to pay the mercenary hire fees and to purchase equipment. At the start of the game, the player is given a set amount of money. The main source of income in the game are silver and gold mines located in several towns. The player has to reclaim these town sectors and convince the local miners to work for the player to receive a daily income. Weaponry, equipment and miscellaneous items may also be sold to local merchants.
Replayability
Although the player is directed by rebels to head to Drassen first, the player may choose to capture the towns and explore the countryside in any order he or she desires. In fact, it is not required to capture any towns. Additionally, every sector may be entered via two or more entry points.
The player may choose between a very large array of different mercs, allowing combinations for specific purposes - e.g. stealth combat, night-time combat, close-quarter combat and so on.
The game features random treasure chests, characters and certain events, that differ from game to game.
Versions
After the release of the original Jagged Alliance 2, two sequels and various mods have been released.
Unfinished Business
Jagged Alliance 2: Unfinished Business, alternatively known as Jagged Alliance 2.5 is a short, mission-based standalone sequel released by Sir-Tech in 2001. This release adds some tweaks to the combat engine, as well as a scenario editor, yet the gameplay remain largely unchanged.
A new plot is introduced in Unfinished Business. The original owners of Arulco's lucrative mines have returned and established a missile base on the nearby island of Tracona, demanding the mines are returned to them. They destroy the Arulco's now empty Tixa prison to show an example for if their demands are not met. The player must put a team of mercenaries together to infiltrate Tracona and disable the missile base. Alternatively, the player may chose to use the characters from a previously saved Jagged Alliance 2: Gold savegame. Unfinished Business is notably harder than the original.
The product appears to be rushed as the gameplay is virtually the same as the original's, the play-time of Unfinished Business is much shorter, and the plot is linear and thus lacks replayability value.Sir-tech was experiencing financial problems at the time, most significantly trouble finding a publisher.
Gold Pack
Jagged Alliance 2: Gold Pack was published by Strategy First on August 6, 2002 and adds the improvements of Unfinished Business to the final release of Jagged Alliance 2. Unfinished Business and a scenario editor are also included in the package.
Gold Pack introduces notable changes to the difficulty setting. The player choosing an advanced difficulty level may also decide to make the player turns timed and whether to disallow saving during combat, as opposed to the original Jagged Alliance 2, which set these settings automatically.
As of July 2006 it is available via the Steam content delivery system. as well as Turner Broadcasting's GameTap. This version has a bug which causes the player to have infinite money rendering financial strategy irrelevant. Unfinished Business contains a bug which results in the player being unable to save his or her progress. Strategy First has acknowledged the issues but has failed to provide a fix. As of July 17, 2009, the economy and item respawn bugs appear to have been fixed.
Wildfire
Jagged Alliance 2: Wildfire was published by i-Deal Games in 2004 as an official expansion pack by Strategy First. The game's sourcecode was also published in the package, albeit under license.
Comparing to the original Jagged Alliance 2, Wildfire has not altered the game engine or controls. The focus was instead directed into designing revamped environments, new items and stronger enemies. This presents players with a more challenging campaign, however the goals and progression remain the same. In terms of the gameplay features, the game remains almost unchanged.
A renewed commercial release of Wildfire v6 through European publisher Zuxxez in the spring of 2005 saw the Jagged Alliance series staying on shop shelves more than five years after the debut of its second iteration.
Modding
Jagged Alliance 2: Gold has seen numerous community mods after its release. Most notable include, but are not limited to: v1.13,Urban Chaos, Deidranna Lives, and Renegade Republic.
v1.13
v1.13 is a complete rewrite of Jagged Alliance 2 Gold and partial conversion mod of the game. It introduced many new features and items. Since July, 2007, 1.13 has been successfully ported to Linux and is available via GPL license.
[edit] Reception
Reception
Aggregate scores
Aggregator Score
GameRankings 85.09%
MobyGames 89/100
Review scores
Publication Score
GameSpot 8.8/10
IGN 8.5/10
PC Gamer UK 8.8/10
PC Gamer US 74/100
PC Zone 80/100
Just Adventure A
Game Vortex 90%
Total Video Games 7/10
Jagged Alliance 2 received high scores from many notable game reviewers.The franchise was praised for its non-linear gameplay, freedom of action and variety of employable tactics, great story-telling and role-playing, detailed world, note-worthy simulation, challenging opponents and excellent audio.
The game is particularly praised for mercenary character traits:
“ The mercs each have distinct personalities, and much of the fun in the game comes from hearing what they have to say in certain situations. While the Schwarzenegger-esque Steroid may cry out "My skin is punctured and leaking!" after receiving a nasty wound, the tough-as-nails Shadow will only worry that his blood is leaving a trail. ”
—Ron Dulin, Gamespot
Jagged Alliance 2 features prominent voice acting and realistic weapon sounds:
“ The sound in the game really adds some much needed spice to Jagged Alliance 2, and without the impressive audio quality, the game wouldn't have been nearly as enjoyable. Everything is recorded extremely well, and the individual weapons actually sound like their real-life counterparts, and completely different from one another. ”
—Tal Blevins, IGN
一代年代久远,仅作留念
二代历久弥新 经过113的发展 目前看来依旧人气不减
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