作者:广东在线游戏网日期:
返回目录:游戏策略
打开记事本,输入
;no$gba 2.6 generated config file - do not edit
GBA Mode == VGA (poppy bright)
NDS Mode == Nintendo DS (normal 4MB)
Emulation Speed, LCD Refresh == -Realtime, Auto
Reset/Startup Entrypoint == -Start Cartridge directly
Topmost Display Lines == -Display Normal
Sound Output Mode == Digital Stereo
Sound Desired Sample Rate == -High (44kHz) (best)
Video Output == 24bit True Color
Emulate BIOS Functions == By real GBA.ROM (accurate)
Solar Sensor Level == Darkness
GBA Cartridge Backup Media == -Auto
NDS-Cartridge Backup Media == -Auto
Multiboot Port == -None/Disabled
Multiboot Completion == -Auto-close Upload Box
Multiboot Normal/BurstDelays == -Medium/Medium (stable)
Game Screen Filter == None (fast)
Decompressed Help File == Delete after Usage
Create Game Window at == Upper/right of Debug Window
Game Screen Sizing == Force Aspect Ratio
IIgame_size == normal
Number of Emulated Gameboys == -Single Machine
Link Gamepaks == -Gamepaks in all GBAs
Link Cable Type == -Automatic
Performance Indicator == -Show Timing only if <>100%
Autosave Options == -Nope
Load ROM-Images to == -All machines
Joypad Button A == 4
Joypad Button B == 3
Joypad Select == 9
Joypad Start == 10
Joypad Button L == 7
Joypad Button R == 8
Joypad Button X == 1
Joypad Button Y == 2
SNESpad Adapter == -None/Disabled (fast)
SNESpad Button A == -Button A
SNESpad Button B == -Button B
SNESpad Button X == -Button X
SNESpad Button Y == -Button Y
Mouse Control Mode == -Free Move (right button=on)
Joysticks/Gamepads == -Enabled
SAV/SNA File Format == Raw
IIautoRun == yes
Firmware Boot == Manual
3D Renderer == nocash
IIsnd == stereo
IIreg == show
IIcrk == show
gdb_xsiz == 00000000
gdb_ysiz == 00000000
cht_xsiz == 00000000
cht_ysiz == 00000000
Game_xloc == 0000013B
Game_yloc == 0000005B
Game_xsiz == 000109D9
Game_ysiz == 000109CC
KEYB_1 == A1A9A4A62C2D391C1E1F202E
KEYB_2 == A1A9A4A652535
KEYB_3 == 595959595959590259595959
KEYB_4 == 595959595959590359595959
KEYB_5 == 595959595959590459595959
KEYB_6 == 595959595959590559595959
KEYB_7 == 595959595959590659595959
KEYB_8 == 595959595959590759595959
KEYB_9 == 595959595959590859595959
KEYB_A == 595959595959590959595959
KEYB_B == 595959595959590A59595959
KEYB_C == 595959595959590B59595959
GIFname == NO$GBA.GIF
然后命名为NO$GBA.INI,保存到你的模拟器目录下。
进入游戏之后存档,你的存档就是512KB的了
金手指是按7a64e58685e5aeb9364F2,点“Add new”,然后粘贴上金手指,下面有两个白点,点右边的那个。OK之后双击金手指,前面出现勾再按OK就行了。
注意有些金手指需要按某些键才能出现
你使用的zd是DeSmuMe模拟器,存档格式是dsv的,不能使用pokesavplat修改器来修改存档,网上说的方法是正确的,但是你的存档必须先把后缀从dsv改成sav,改好以后专就可以进行修改了,存档文件是放在模属拟器目录下的Battery。
如有疑问,请继续追问
楼主先在游戏中存百档 在OPTIONS里的第一个里,把其中一项调成512K 之后在OPTIONS里点击度SAVE OPTIONS 然后在游戏中存档 之后在口知袋妖怪白金里找到这个文件 里面有一个155K的存档,但是修改器无法道读取 之后找到这个文件 把里面的SAV/SNA File Format == Compressed 改成内SAV/SNA File Format == RAW 之后存档变成了512K的,修改器就可以读取了 这里是修改器的详细使用教容程 http://bbs.yyjoy.com/thread-95744-1-1.html
首先,找到zhidao一个位置,按编辑,就跳出调怪兽的界面,调好各项属性,还有技能、特性,注意不要忘记调左上方那个按钮“现在的状态编辑”,你设置好等级后在“现在的状态编辑”里面按标准值,这样等级和属性值就有了,调完了按保存,回到修改器主专界面,你调了以后共有几只怪就在里改成对应的数值,否则你调的怪在游戏里就显示不出来了。这些都完成后,按“保存存档”,原存档就被自动修改了,再进入游戏,出现的就是你修改后的样子了。另外说一下,用修改器改出来的怪的名字都是???,这是一个游戏不支持修改器改变原汉化文字的地方,但是你在修改器里把精灵名字改成英文、数属字就不会变成问号。希望我的回答对你有帮助。