返回目录:游戏解答
钢铁雄心3秘籍操作如下
进入游戏,按键“~” 进入控制台输入以下
energy = 1000 energy 电力+1000
fuel = 1000 fuel 燃料+1000
money = $1000 金钱+1000
supplies = 1000 supplies 补给+1000
metal = 1000 metal 钢铁+1000
rarematerials = 1000 rare materials 稀有金属+1000
crudeoil = 1000 oil 原油+1000
instantresearch 加速研究
instantproduction 加速军队生产
instantconstruction 加速基础建设
nukes 增加核 武 器
如果是指这些秘籍的话,只有玩家自己获益。
更新:原来部分秘籍是对电脑作用,部分只对自己作用的。
如下: Not affecting AI 不影响AI的
Supplies - 1000 Supplies 补给
Money - Gives 1000 cash 金钱
crudeoil - Gives 1000 Oil (its easier just get fuel) 原油
fuel - 1000 Fuel 燃油
rarematerials - 1000 Rare materials 希金
Metal - 1000 Metal 金属
Energy - 1000 energy 能源
addofficers - More officers - 1% per typing the code 1次+1%军官
noneutrality - 0 neutrality 中立为0(可以随便宣战了)
debug fow - remove/add fog 解除或增加战争迷雾
event + #event code# - activates event 处发事件
debug spy - superior espionage turned on/off 间谍活动的acceptall
debug yesmen - AI now always responds favorably/normally 就是acceptall
revolt + provid - Adds revolt to specified province, repeat to add more rebels. 指定省份暴乱,重复+更多暴民。
Affecting also AI 也影响AI的
They need 1 day game time to take effect 以下的1天完成
instantresearch - Instant research
instantbuild - 1 day build time on buildings
instantproduction - 1 day unit production + buildings
instantconstruction - 1 day unit production + buildings
Last two seem to have the same effect. They build only one type of each building in each province, wont complete your full que. 最后2似乎效果一样
拓展资料
《钢铁雄心3》是由Paradox Interactive Nobilis研发的一款策略类游戏,于2008年8月20日发行,并于2009年8月7日在北美地区发售,为《钢铁雄心》系列游戏作品的第三部。《钢铁雄心3》将允许玩家扮演1936-1948年间世界上任何一个存在或可能存在的国家或地区,通过政治、经济、谍报、外交以及--战争等诸多手段,于第二次世界大e799bee5baa6e79fa5e98193e4b893e5b19e365战中称霸世界。
先按F12,然后输入 ,最后回车。常用的有zd这么几个
acceptall电脑接受一切要求
nofog战争迷雾
freedom自由调整国家政策
event 1009不满度减3
event 1012技术突破,获得正在研版究中的一项科技的蓝图
event 1013工业效率加1%
event 1150不满度清零(偶尔会出现改换政府的情况,慎用)
energy能源权加5000
metal金属加5000
rare稀有金属加5000
oil石油加5000
supplies补给加5000
money金钱加500
manpower人力加5000
Transport - 100 运输船
Convoys - 100补给船
Nuke - 1个核弹
#########################################################################
# Produce Speed
#########################################################################
event = {
id = 0000
random = no
trigger = {
NOT = {
government = communist
}
}
name = "生产线加速"
desc = "全国总动员生产效率提升"
style = 0
action_a = {
name = "ACTIONNAME1013A"
command = { type = building_prod_mod which = ic value = 10000 }
command = { type = building_prod_mod which = coastal_fort value = 10000 }
command = { type = building_prod_mod which = land_fort value = 10000 }
command = { type = building_prod_mod which = flak value = 10000 }
command = { type = building_prod_mod which = infrastructure value = 10000 }
command = { type = building_prod_mod which = air_base value = 10000 }
command = { type = building_prod_mod which = naval_base value = 10000 }
command = { type = building_prod_mod which = radar_station value = 10000 }
command = { type = building_prod_mod which = nuclear_reactor value = 10000 }
command = { type = building_prod_mod which = rocket_test value = 10000 }
command = { type = convoy_prod_mod which = escorts value = 10000 }
command = { type = convoy_prod_mod which = transports value = 10000 }
command = { type = build_time which = land value = -1000 }
command = { type = build_time which = air value = -1000 }
command = { type = build_time which = naval value = -1000 }
command = { type = build_time which = artillery value = -1000 }
command = { type = build_time which = anti_tank value = -1000 }
command = { type = build_time which = anti_air value = -1000 }
command = { type = build_time which = rocket_artillery value = -1000 }
command = { type = build_time which = sp_artillery value = -1000 }
command = { type = build_time which = sp_rct_artillery value = -1000 }
command = { type = build_time which = tank_destroyer value = -1000 }
command = { type = build_time which = light_armor_brigade value = -1000 }
command = { type = build_time which = heavy_armor value = -1000 }
command = { type = build_time which = super_heavy_armor value = -1000 }
command = { type = build_time which = armored_car value = -1000 }
command = { type = build_time which = engineer value = -1000 }
command = { type = build_time which = police value = -1000 }
command = { type = build_time which = cag value = -1000 }
}
}
把它放在游戏资料夹下的RandomEvents.txt里到游戏中f12输入event 0000,这个事件让你一日造兵,缩短了许多东西的建e69da5e887aa7a64366造时间,希望能帮到你
到\db\Province.csv,直接修改省里的数据就行。e799bee5baa6e997aee7ad94e58685e5aeb9366
CHC:咸阳1270,延安1271,平凉1275
原始
1271;PROV1271;Shaanxi;China;Asia;Arid;Mountain;;;40;;0;0;0;1;2;3;4;5;6;24182;4208;24158;4152;24097;4167;24097;4167;0;24022;4192;24107;4227;;;;;;;;;;;;;24132;4216;-1;-1
40 道路
0
0
0
1 工业 (最大值为100)
2 兵源 你改到100就用不完了
3 石油 20-30的话,无敌
4 金属 按煤的一半就行
5 煤 100左右,无敌
6 稀有 接煤的1/4,无敌
其他秘籍什么的,就是
1、修改\db\events\randomevents.txt
最主要是建筑时间修改
#########################################################################
# Produce Cheat
#########################################################################
event = {
id = 888888
random = no
country = CHC
trigger = { ai = no }
name = "生产线加速"
desc = "不想虐电脑"
style = 0
action_a = {
name = "加速生产线"
# command = { type = building_prod_mod which = ic value = 10000 }
# command = { type = building_prod_mod which = infrastructure value = 100000 }
# command = { type = building_prod_mod which = coastal_fort value = 10000 }
# command = { type = building_prod_mod which = land_fort value = 100000 }
# command = { type = building_prod_mod which = air_base value = 10000 }
# command = { type = building_prod_mod which = naval_base value = 10000 }
command = { type = build_time which = naval value = -1000 }
# command = { type = research_mod value = 1000 }
}
action_b = {
name = "我不想作弊"
command = { }
}
}
军队中只改了海军,你可以增加陆空军的。科研改的值都已经是1000%,科研组的能力(\db\tech\teams)改不改区别都不大了。
2、增加将领,比如CHC的,\db\events\commiechina.csv
将nationalistchina.csv中CHI替换为CHC,然后COPY到commiechina.csv的末尾就行。注意开始年代和结束年代,在数据的末端。
最后提示比如有的MOD叫MIH,那么目录是MIH下的db,而不是总目录下的db或别的什么