返回目录:游戏资讯
去下个ICE1.2 ,先把GTA4根目录里的D3D9.dll文件改为D3D9_1.dll 。 然后把ICE1.2的所有文件解压缩到GTA4的根目录,在去GTA4的根目录找到iceconfig.ini文件用记事本打开,把里面的东西全删了,把下面的字符复制进去,保存。OK!
//ENBSeries Based configuration file for iCEnhancer.
//Does the same thing as ENB
//DO NOT PLAY WITH IT TOO MUCH. You might break everything
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_1.dll
[GLOBAL]
AdditionalConfigFile=nothing
UseEffect=true
CyclicConfigReading=false
ForceNVidiaCard=true
ForceNVidiaCaps=false
[ENGINE]
ForceDisplaySize=false
ForceAntialiasing=false
ForceDisplayRefreshRate=false
ForceAnisotropicFiltering=false
MaxAnisotropy=16
AntialiasingQuality=2
DisplayRefreshRateHz=60
DisplayWidth=1280
DisplayHeight=720
ReflectionsForceHighPrecision=true
ReflectionsExtremePrecision=true
AntialiasingUpScale=0.87
[EFFECT]
EnableBloom=true
EnableAmbientOcclusion=true
EnableSkyLighting=true
UseOriginalPostProcessing=false
[INPUT]
KeyUseEffect=123
KeyCombination=16
KeyScreenshot=44
KeyAmbientOcclusion=121
KeyShowFPS=106
[BLOOD]
ReflectionAmount=0.8
SpecularPower=1.0
[TREE]
LeavesReflectionAmount=0.015
LeavesSpecularPower=1
LeavesAmbientAmount=1
LeavesColorMultiplier=1.0
LeavesColorPow=2
LeavesColorFilterR=1.0
LeavesColorFilterG=2.5
LeavesColorFilterB=1.0
[BUILDING]
WindowLightIntensity=1
[LIGHT1] //siren and some internal
LightIntensity=1.0
LightAOAmount=1.4
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=1.5
LightCurve=1.0
[LIGHT2] //street light
LightIntensity=0.8
LightAOAmount=1.0
LightILAmount=1.0
EdgeLighteningAmount=0.35
ColorPow=2.5
LightCurve=1.0
ColorFilterR=1.0
ColorFilterG=1.0
ColorFilterB=1.0
[LIGHT3] //car front light
LightIntensity=0.3
LightAOAmount=2.0
LightILAmount=2
EdgeLighteningAmount=0.0
ColorPow=0.2
LightCurve=0.7
[LIGHT4] //secondary
LightIntensity=0.02
LightAOAmount=2.0
LightILAmount=4.0
EdgeLighteningAmount=0.0
ColorPow=0.5
LightCurve=1.0
[LIGHT5] //ambient spheres
LightIntensity=1.0
LightAOAmount=0.0
LightILAmount=1.5
EdgeLighteningAmount=0.0
ColorPow=0.8
LightCurve=1.0
[LIGHT6] //ambient spheres for omni light
LightIntensity=1.0
LightAOAmount=0.0
LightILAmount=1.5
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=1.0
[CARHEADLIGHT]
EmissiveMuliplier=1.0
LightIntensity=1.0
[LIGHTSPRITE]
UseExternalTexture=true
Intensity=2.5
IntensityInReflection=6.0
UseRays=true
RaysNumber=1
RaysIntensity=0.7
RaysRateOfChange=10.0
RaysLength=1.0
[CARWINDOWGLASS]
ReflectionAmount=1.25
SpecularPower=100
SpecularAmount=10
OpacityMultiplier=1
[CHROME]
ReflectionFront=0.8
ReflectionSide=1.0
SpecularPower=10.5
SideFade=1.0
MetallicAmount=0.05
[WHEELS]
ReflectionFront=4
ReflectionSide=1
SpecularPower=0.06
SideFade=0.125
MetallicAmount=0.2
[REFLECTION1]
ReflectionFront=1.0
ReflectionSide=1.1
SpecularPower=100.0
SideFade=0.5
MetallicAmount=0.05
[REFLECTION2]
ReflectionFront=1.0
ReflectionSide=1.0
SpecularPower=1.0
SideFade=0.5
[REFLECTION3]
ReflectionFront=0.6
ReflectionSide=1.0
SpecularPower=10.0
SideFade=0.3
[BLOOM]
BloomQuality=0
BlueShiftAmount=0.6
Radius1=10
Radius2=50
Contrast=999.0
[SSAO_SSIL]
ApplyAntialiasing=false
SamplingQuality=1
SamplingRange=1.0
SizeScale=0.45
SourceTexturesScale=0.45
FilterQuality=0
AOAmount=1.2
ILAmount=1
EdgeLighteningAmount=0.2
[SHADOW]
FilterQuality=2
CharacterShadowMultiplier=1.0
CarShadowMultiplier=1.5
[ADAPTATION]
ForceMinMaxValues=true
AdaptationTime=0.1
AdaptationMin=0.4
AdaptationMax=1.0
AdaptationMinMultiplier=1.0
AdaptationMaxMultiplier=1.0
[ENVIRONMENT]
DirectLightingIntensity=1.8
NightLightingIntensity=1.3
DirectLightingCurve=0.9
ReflectionAmountMultiplier=1.0
SpecularAmountMultiplier=1.2
SpecularPowerMultiplier=1.1
ColorPow=2.5
AmbientSunMultiplier=1.0
AmbientSkyMultiplier=1.0
AmbientSunSaturation=0.7
AmbientSkySaturation=0.7
[SKYLIGHTING]
FilterQuality=0
AmbientSunMix=4.0
AmbientSkyMix=4.0
AmbientContrast=99.0
AmbientMinLevel=0.6
[SKY]
AzimuthHeight=1.9
AzimuthMultiplier=0
AzimuthSunAffectPower=1.6
AzimuthSunAffectAmount=0.7
TopColorMultiplier=0.6
ColorSaturation=1
ColorPower=1.5
SunIntensity=1
SunMaxBrightness=100.0
SunColorFilterR=1.0
SunColorFilterG=0.9
SunColorFilterB=0.75
SunColorFilterCurve=5.0
SunCoronaCurve=2
SunCoronaIntensity=2
SunDesaturation=0.0
OverallPower=1.0
OverallIntensity=0.65
BrightnessUpperLimitMultiplier=4
CloudsUseCustomTexture=true
CloudsCurve=2.0
CloudsIntensity=1.0
CloudsDesaturation=10.5
CloudsEdgeClamp=1.2
CloudsEdgeIntensity=2.5
CloudsEdgeRange=1.5
StarsUseCustomTexture=true
StarsAmount=0.3
StarsIntensity=1.5
StarsBrightness=1.0
MoonIntensity=100.0
MoonGamma=1.5
MoonSize=0.03
MoonLightingCurve=0.9
NightCloudsEdgeClamp=3.5
NightCloudsEdgeIntensity=5.0
NightCloudsEdgeRange=10.0
Enable=true
[PARTICLE]
SoftParticlesEnable=true
SoftParticlesEdgeRange=4.0
[DETAIL]
DetailMapEnable=true
[COLORCORRECTION]
UsePaletteTexture=false
我的截图,还不错吧?自己改的,纯手打,拒绝复制!!e79fa5e98193e58685e5aeb9339!!
1.打开ice2.0安装文件,找到Patch 1.0.3.0 to 1.0.0.4(版本),或者Patch 1.0.7.0 or EFLC(版本)
2.首先确认游戏版本,是1.0.3.0~1.0.0.4的就打开第一个文件夹,是1.0.7.0~EFLC(1.1.2.0)的就打开第二个文件夹,具体的上面有说。
然后里面会有很多分文件夹,以1.0.4.0为例。
1、把Main files文件夹里面的东西全部复制到游戏根目录,但是里面的文件夹不要直接复制,要到相应的地方覆盖(特别是common内的shaders文件夹要进入最内层逐一替换,千万不要将整个shaders文件覆盖,这样会造成画面光线异常)。
2、Anti-Aliasing抗锯齿不知道有什么用。。应该是选择用FXAA还是SMAA的效果。。
3、在四号文件夹里面也就是Only if it's...是选择中档还是低档来适应自己电脑。。
4、Options为一些选择性功能。。第一个为植物、第二个是调色、第三个是去颗粒和锐化、第四个是高清血迹、第五个是高清树木、第六个是选择太阳光照的图像。。
5、六号文件夹里面的没什么特别。。
汉化兼容方法
找到游戏目录里的d3d9.dll文件,把它改名为d3d9_1.dll,
再在iceconfig.ini的这个份儿位置加上这段
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_1.dll(这个是汉化需要的支e799bee5baa6e79fa5e98193e78988e69d83366持dll文件)
[GLOBAL]
AdditionalConfigFile=iceconfig1.ini(如果是空白的话就加上)
UseEffect=true
CyclicConfigReading=false
ForceNVidiaCard=true
ForceNVidiaCaps=true
随后在GTA4的根目录自己新建个iceconfig1.ini的文本文档
在新建的文档中加入:
//ENBSeries Based configuration file for iCEnhancer.
//Does the same thing as ENB
//DO NOT PLAY WITH IT TOO MUCH. You might break everything
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=smaa.dll(或者是fxaa.dll)
这样修改好后既能保留抗锯齿,又能完美兼容汉化
ENB与汉化补丁如何共存
A:重命名汉化补丁的d3d9.dll为zhidaod3d9_1.dll
将汉化补丁、ENB一起放到游戏文件夹下
打开ENB的ini文件,如图:
修改第一行等号后面的内容为true
修改第三行等号后面的内容为d3d9_1.dll
然后进入游戏
把汉化文件里的回d3d9.dll 更名为 d3d9cn.dll
然后把enb.ini文件参数里的第一个栏目组里第一行 改为 true 第三行那写上d3d9cn.dll
将汉化补丁中的文件覆盖到游戏安装目录,运行游戏即可(注意,common目录不要直接覆盖这是许多朋友没有注意的答地方因为这个目录和其他的属性不一样是只读的,不信你看属性右键看看最后把只读的勾取掉,只覆盖下级文件american.gxt到对应目录)
您好 您说的是来光影补丁吧?画面增强补丁如下 楼房,墙水树木补源丁(http:///gta4/1640.html) 各种跑车增强补丁( http:///youxi/73956.html)
这是效果图zhidao