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雷神之锤4如何在可以拾取很多枪的局域网加电脑玩家?(我的是英...

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原版游戏没有自带Bot http://quake4.filefront.com/file/SABot_Stupid_Angry_Bot;71206 这是国外玩家制作的 联机Bot 需要quake4 版本1.3以上
使命召唤4
没有机器人可以加`也就是电脑控制的玩家`
建立局域网的话
进入游zhidao
选择Start New Server
在Dedicated里面选择LAN,
然后建立主机就行了

雷神之锤4
机器人游侠论坛有下载`http://game.ali213.net/viewthread.php?tid=747054
前提是你得注册个游侠论坛的帐号`不过很方便不花钱的`或者你在游侠补丁网搜索一下看看`

不知你说的疯狂机器人是否就是SABOT
我用SABOT
方法是解压到Q4文件夹事先中手动新建的“SABOT”文件夹
然后运行游戏,在主菜单中“MOD”选项中栽入sabot
游戏重新启动后建立服务器,然后在控制台中输入:7a686964616fe78988e69d83364
addbot bot_sabot
具体的看英文原文如下。
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= SABot - Stupid Angry Bot - A Multiplayer Bot for Quake 4 =
It won't eat, it won't sleep, it absolutely will not stop, until it does something stupid.
Version: Alpha 10 - "I obey these words, written in my head. I think they are spelled wrong."
Date: 2005-08-08
Author: Jarad "TinMan" Hansen
Site: http:///quake4/LevelEditor_Clipping
And also keep your eyes peeled on doom3world.org for info.

Things will be a lot better if you follow the standard quake 3 "playerclip everything you can" approach.
Also make sure the file aas.def in the sabot pak000.pk4 is loaded with your editor, this means either putting the file in base/def (which will cause problems for single player maps) or loading the editor with the sabot folder set as fs_game, i.e. quake4 +editor +set fs_game sabot
When running bsp/dmap runaas will automatically be run. You'll notice the only aas compiled is the aas32, the rest will be 630bytes empty and you can delete them.
In game use aas_showareas 2 and have a run around to get an idea of where the areas are, and note that they shouldn't pass through something that's solid to a player (do a test map with a crate made out out of a brush and one made out of a func_static to see what I mean).

= Running a pure server =
This is mainly for those who wish to run a server for other people over the internet.
I set pure mode to off in the autoexec.cfg because the aas compiler requires it and it's the easiest way to run custom maps with the aas files.
If you want to run a pure server:
1. change the autoexec.cfg
2. All extra data files that you have created that weren't in the sabot .zip - ie the aas files for the custom maps - must be put in a .pk4
3. People who wish to connect to your server must have the extra .pk4 files. How you distribute them is up to you, if it's just for friends you can just send the .pk4s.
If it's a public server you could set up autodownload.
http:///quake4/AutoDownload

= Feedback =
Visit the SABot section in the OakBot forums:
http:// for providing an excellent d3engine modding community. It is excellent.
Raven for the fun continuation to both q2 an q3.

And you. Yeah you know.

Previous (but still valid) sabot thanks to:
Extreme thanks to id Software for making the Doom 3 engine easily modifiable for a retard like me.
Oh and thanks id for making the script plain text and thus hooking me into making this, and for the nice sdk code.
And for the brilliant AAS navigation system.
Brian from iddevnet for pointing out the runaas command and starting a solution for the usrcmds transmission.
Mega thanks to Steve "Cobalt" Gray for pointing out the (now blindingly obvious) fake client approach, and creating the not so obvious network wrapper.
Gate from Team Mirage for his initial grueling attempt to compile the linux build for a8.
AnthonyJ for the fix and the a8 linux build.

= Final Thoughts =
Alpha 8:
This may be the first and last version of SABot for q4 (though I've said that in the past for d3), with the new q4 bot community shaping up it doesn't make sense to continue it when the more seasoned lads will eclipse it so totally.
I knew things would heat up in the bot dev world for q4 and I'm real glad to see the collaborative effort that's building up at the OakBot site.
Plus I have wanted to have a bash other mod ideas for a fair while now, for good or worse. So, while I won't have a direct hand in further q4 bot developments, I will at least have a seditious whispering voice in it.

I had always intended to do a quick port of SABot from Doom 3, mainly to get something out for the community (no matter how crap). I had however been halfway through a goal/priority system overhaul so I had to complete and tweak it (which I haven't completed), then with the conversion over to q4 I decided to take advantage of the updated movement/enemy code, which took a while. After breaking the CTF code for the third time and finding problems with my old enemy selection code, I can now say with all the new code thrown in it's better and than the previous sabot. Kinda.
I'm also very glad that the mp performance is way better than d3 (especially the xp) which means a decent amount of bots can be added for a game of ctf.

With Raven having (quite understandable) shifted the scripts for weapons/actors and ai to game code and creating stae macros that kept the system very similar to what it was it would have been very easy for me to shift to full c++. Quoting myself: Having to extend, manage and debug a scripting system for something like ai can get tedious, going with full c++ and an ide, compiler and debugger that's had years of optimisiations and refinements is a big draw.
So why didn't I? As I mentioned I doubt SABot has any long term viability, I'm only just bumping into scripting limitations in this version. And the main reason - I started out learning programming with the d3 AI scripts and I like the idea of having something out there that the newbies can rip into and have a crack at something themselves. You don't allways have to create something striving for the best as long as you are having fun.

I'll shut up now.

Alpha 9:
Ah yes an update to q4 1.2 is all I currently have time for, it's a shame, I killed a couple of bugs but that's just exposed more in the stuff I had planned to overhaul. The whole thing is creaking at the seams. Bums.

Alpha 10:
It rises again from the grave to forever taunt me. Just a quick update to 1.3, but SABot had been previously shifted to the new fake-client framework which was a lot cleaner and stable. The ai code it still the horrible stuff that hasn't had any major overhaul since a7/doom3. But whatever, it works.
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  • quake4 雷神之锤4 bot问题求助,求高手详解

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  • 这个好像得重启一遍游戏才能生效,我原来调画质分辨率也是这样,本人用的也是win7系统,另外雷神之锤4是个老游戏了,画面是不可能与现在的游戏相提并论的游戏中按下Ctrl+Alt+~键开
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